Flopzilla

WardoYTWardoYT Red Chipper Posts: 191 ✭✭
How to use flop zilla and is it good to study ranges?

Comments

  • Adrian RactliffeAdrian Ractliffe Red Chipper Posts: 19 ✭✭
    Splitsuit has a great video about it on YouTube. Just search it.
  • WardoYTWardoYT Red Chipper Posts: 191 ✭✭
    Splitsuit has a great video about it on YouTube. Just search it.

    I've watch a couple videos on it. Thank you for the advice!!!
  • EazzyEazzy Red Chipper Posts: 635 ✭✭✭
    edited November 13
    What I did was assign a base range....about 25% of hands ...for simple aggression, I raise they call, I cbet the flop.

    All broadways
    All pairs (less AA and KK)
    All suited connectors
    All suited one gappers
    all suited Aces...

    saved this range in flopzilla

    I then used the generate random hand feature to generate flops and estimated in my head (at first on paper) the ratio's between:
    Made Hands (top pair +)
    Bluff catchers (2nd pair type thing)_
    draws (good + bad)
    Air

    I tried to do to do two, 1/2 hour drills every day...

    I grouped the combos in sets of 12 (a trick I liked) I explain it here

    https://forum.redchippoker.com/discussion/6083/using-the-rule-of-12-to-count-combos-revisited

    And

    https://forum.redchippoker.com/discussion/4146/thinking-about-ranges-trees-v-s-forest

    This ended out producing a bunch of rules, I had not thought of
    Two tone boards (without the Ace of suit) produce a 2 (24 combos) withe the ace about 1 1/2 (18 combos)
    Any broadway card produces 4 (48 combos), an Ace produces a 6

    This kind of thing. I then began to see how changes in a range (add in suited Kings or take out Kto Kjo qjo and jto type thing )

    Later I did the same technique against raising ranges. Give them one (I chose JJ+ AQ+ ATs+ Kjs+) and then drilled against that the same way (having flopzilla generate flops)

    After a couple of weeks of drills, I was able to get a much better feel for how these ranges and by extension other ranges hit flops. It made a huge improvement to my game.
  • WardoYTWardoYT Red Chipper Posts: 191 ✭✭
    Eazzy wrote: »
    What I did was assign a base range....about 25% of hands ...for simple aggression, I raise they call, I cbet the flop.

    All broadways
    All pairs (less AA and KK)
    All suited connectors
    All suited one gappers
    all suited Aces...

    I then used the generate random hand feature to generate flops and estimated in my head (at first on paper) the ratio's between:
    Made Hands (top pair +)
    Bluff catchers (2nd pair type thing)_
    draws (good + bad)
    Air

    I tried to do to 1/2 hour drills every day...
    I grouped the combos in sets of 12 (a trick I liked but not neccery) I explain it her

    https://forum.redchippoker.com/discussion/6083/using-the-rule-of-12-to-count-combos-revisited

    And

    https://forum.redchippoker.com/discussion/4146/thinking-about-ranges-trees-v-s-forest

    This ended out producing a bunch of rules, I had not thought of
    Two tone boards (without the Ace of suit) produce a 2 (24 combos) withe the ace about 1 1/2 (18 combos)
    Any broadway card produces 4 (48 combos), Ace produces a 6

    This kind of thing. I then began to see how changes in a range (add in suited Kings or take out Kto Kjo qjo and jto type thing )

    Later I did the same technique against raising ranges. Give them one (I chose JJ+ AQ+
    ATs+ Kjs+) and then drilled against that the same way (having flopzilla generate flops)

    After a couple of weeks of drills, I was able to get a much better feel for how these ranges and by extension other ranges hit flops. It made a huge improvement to my game.

    Ty I appreciate it!