Adrian Ractliffe wrote: »
Splitsuit has a great video about it on YouTube. Just search it.
Eazzy wrote: »
What I did was assign a base range....about 25% of hands ...for simple aggression, I raise they call, I cbet the flop.
All pairs (less AA and KK)
All suited connectors
All suited one gappers
all suited Aces...
I then used the generate random hand feature to generate flops and estimated in my head (at first on paper) the ratio's between:
Made Hands (top pair +)
Bluff catchers (2nd pair type thing)_
draws (good + bad)
I tried to do to 1/2 hour drills every day...
I grouped the combos in sets of 12 (a trick I liked but not neccery) I explain it her
This ended out producing a bunch of rules, I had not thought of
Two tone boards (without the Ace of suit) produce a 2 (24 combos) withe the ace about 1 1/2 (18 combos)
Any broadway card produces 4 (48 combos), Ace produces a 6
This kind of thing. I then began to see how changes in a range (add in suited Kings or take out Kto Kjo qjo and jto type thing )
Later I did the same technique against raising ranges. Give them one (I chose JJ+ AQ+
ATs+ Kjs+) and then drilled against that the same way (having flopzilla generate flops)
After a couple of weeks of drills, I was able to get a much better feel for how these ranges and by extension other ranges hit flops. It made a huge improvement to my game.